Back in 2016-2017, I was working on a project that was sort of a mixture of World of Horror, Persona 4, and a general appreciation for J-Horror. I got pretty far with it but ultimately it wasn't my narrative to tell and a lot of the research was incredibly depressing. 1980s Japan, the generational divides and post-WWII cycles of oppression and politics; fascinating but also exhausting to consume. So much like most horror projects I work on, it got shelved due to the taxing of just delving into bleak stuff can get it.
That all being said, I still like the generators for it. There's a sort of fun domestic quality to them, some work better than others; and they're obviously skewed by a pop cultural viewing rather than any first hand experience; and that's before we get into it being researched by way of financial/entertainment investment info about Japan in the 80s as written on by Westerners and by Japanese seeking investment from Westerners.
So take it as you will; its not my finest work but there's a lot of it.
Generating Downtown
For each Hex of Downtown, roll twice and determine what features are sitting next to one another; be they both new or old or a mix of the both. Obviously there will also be a number of other local businesses and shops around, these are just meant to help generate main ideas for sites in each Hex.
Generating Neighborhoods
Many people dwell within the suburbs, which are attached to downtown but spread all the way out to the wilderness into little rural blocks. Rolls for these hexes indicate a general feel for the neighborhood and what additional features run through that area. As a rule, if you roll more than one school that additional school is for a different level of students.
Generating the Industrial Areas
Industry is a broad term that will apply to a number of different fields and ultimately when left broad you should choose that which makes the most sense for your setting. For example, a fishery would not make the most sense if your town is mostly up in the mountains; and a meat-packing industry for cows might not work so much if you’re on a tiny island. Roll to determine the type of Industry and an additional feature, per hex; on doubles assume the Industry is spread over multiple hexes.
Generating Water Features
The following chart determines water features by way of what is on the coast, or what is out at sea. If you are using this to determine rivers, just go with docks, flood channels, and bridges as generic features and only roll below if you feel it fits.
Generating the Mountains
Mountains separate the town from the rest of the world. They lock the town off from other towns by way of winding roads, treacherous winter winds, and deep forests on their hills. When rolling to generate mountains, roll twice and choose both visual and miscellaneous features.
Generating the Wilderness
Wilderness is a catch-all term for forests, fields, or any wide-open unused piece of real estate. When rolling for wilderness, roll and pick from either column to determine what is in the hex; or have both.
What's Weird in this Town?
Wilderness is a catch-all term for forests, fields, or any wide-open unused piece of real estate. When rolling for wilderness, roll and pick from either column to determine what is in the hex; or have both.
Closing Thoughts
What’s Weird About the
Town?
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Strangeness
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Other Strangeness
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|
2
|
There is always fog in
town, even on sunny days. It swirls and clings to things.
|
This town was home to
a serial killer back in the 40s. It was covered up as wartime atrocities.
|
3
|
The salarymen shamble
about, as though lifeless. More so than one would usually expect.
|
This town took part in
forced labor and other crimes against humanity during WWII. Echoes of these
crimes yet linger.
|
4
|
At midnight, the TVs
play a sequence of numbers. Those who hear it find the pattern appearing
everywhere in their lives.
|
The Government
operated out of this town, using it as a base for human
experimentation. Local politicians are still covering up the
atrocities.
|
5
|
Old propaganda
can be heard on the radio at 3:33 in the morning. What is spoken sounds
different to everyone.
|
Americans in military
uniforms visit the local politicians every week. They do not speak a single
word, the politicians are always terrified.
|
6
|
There was a recent
string of suicides with no known catalyst. Local authorities have covered it
up.
|
In the nearby water,
on moonless nights, the water reflects a full glowing moon. It cannot be
photographed, and elderly folks cannot see it.
|
7
|
The elderly are
exceptionally pious, and those who aren’t die soon after voicing their
dissent. None dare speak out against their elders.
|
The town was struck by
a tsunami recently, and anyone who watches the footage can see something
large slithering through the waves.
|
8
|
If the school bell
rings after school hours, someone gets into a car crash in front of the
school.
|
Lights flicker and
moths gather around the homes of those who are soon to pass on from this
world to the next.
|
9
|
No one in this town
has ever left it for more than a few years, they always come back. Those from
outside the town never remain longer than a few years. They never feel
comfortable or “at home.”
|
The town holds a
Masked Procession Festival each year. Those who search through the mask
selection will find their own face on sale, grotesquely warped in wood.
|
10
|
Elderly people wander
into the wilderness to die. They grow panicked if they cannot wander off.
They won’t elaborate on why it is important.
|
Sometimes smokers in
this town begin to choke on a violet gas. A few men have died this way, and
their bodies vanished in the night.
|
11
|
People’s darkest
secrets are scrawled in graffiti at the edge of town, all in the same
handwriting. This is concerning for many reasons.
|
There’s a vending
machine in town that has different things everyday, toys, soda, whatever. If
you buy from it, you will dream of your own death.
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12
|
The Yakuza won’t come
to this town, it belongs to “another gang.” They won’t elaborate, and a lone
hold-out remains to keep an eye on things.
|
For some reason, on
cloudy spring days, many people claim local sculptures, mascots, and icons
are frowning or scowling at them.
|
Ancillary Cast Generators
The following generators exist to help fluff out any additional cast of characters, like bosses/coworkers, neighbors, or victims who will be found in a really bad situation. They are sorted by character type, and you roll 2d6 to determine the characteristics.
Salaryman Generator
Random Salaryman
Feature Generators
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Dress
|
Face
|
Personality
|
Quirk
|
|
2
|
White shirt, black
tie, brown slacks.
|
Tired eyes.
|
Grumpy.
|
Never makes eye
contact.
|
3
|
Bold striped suit,
bland tie, pocket protector.
|
Broken nose.
|
Disgruntled.
|
Always stifling a
laugh.
|
4
|
Bleached shirt, black
tie, black pants, tight belt.
|
Thin mustache.
|
Eccentric.
|
Always fiddling with
briefcase.
|
5
|
Stained shirt, blue
tie, navy slacks, mass produced shoes.
|
Trimmed beard.
|
Nebbish.
|
Smokes cigarettes,
profusely.
|
6
|
Striped shirt,
suspenders, bold tie, beige slacks.
|
Clean shaven.
|
Polite.
|
Slightly disheveled
clothes.
|
7
|
White shirt,
suspenders, bland tie, black slacks.
|
Thick-rimmed glasses.
|
Cowardly.
|
Nods off when
speaking.
|
8
|
Tailored beige suit,
red tie, fancy shoes.
|
Taped-up glasses.
|
Bold.
|
Really loves making
puns.
|
9
|
Tailored black suit,
blue tie, grey slacks.
|
Shifty nervous eyes.
|
Arrogant.
|
Hits head when
frustrated.
|
10
|
Sweater, collared
shirt, red tie, beige slacks.
|
Poor teeth.
|
Bitter.
|
Shakes his fists a
lot.
|
11
|
Tweed suit, green tie,
imported loafers.
|
Perfect smile.
|
Content.
|
Makes suicidal
gestures.
|
12
|
Cheap suit, black tie,
shoes in need of a polish.
|
Small mouth.
|
Silly.
|
Must always impress
ladies.
|
General Citizen Generator (Man)
Random Citizen (Man)
Generators
|
||||
Dress
|
Face
|
Personality
|
Quirk
|
|
2
|
Political T-shirt,
beige slacks, running shoes.
|
Big beard.
|
Jovial.
|
Trying to perfect his
English.
|
3
|
White shirt, black
tie, beige slacks, brown shoes.
|
Stubbly jaw.
|
Kind.
|
Has a Walkman &
headphones.
|
4
|
Soda Brand T-shirt,
blue jeans, comfortable shoes.
|
Sunglasses.
|
Bothered.
|
Smokes cigarettes.
|
5
|
Foreign band/sports
shirt, blue jeans, running shoes.
|
Taped-up glasses.
|
Debased.
|
Drinks often and
heavily.
|
6
|
Button-down shirt,
blue slacks, fancy belt, sneakers.
|
Bushy mustache.
|
Lustful.
|
Always reading the
newspaper.
|
7
|
Trench coat, pleated
slacks, wing-tipped loafers.
|
Old scars.
|
Oblivious.
|
Smells like meat
sweats.
|
8
|
Hawaiian shirt, capri
pants, sandals.
|
Black eye.
|
Arrogant.
|
Always fixing their
hair.
|
9
|
Turtleneck, fancy
belt, white pants, loafers.
|
Sniffling nose.
|
Controlling.
|
Has an awkward,
grating laugh.
|
10
|
Striped shirt, plaid
slacks, brown shoes.
|
Handsome.
|
Bossy.
|
Can never be polite to
anyone.
|
11
|
Leather jacket,
baseball t-shirt, blue jeans, boots.
|
Thin lips.
|
Happy.
|
Enjoys cooking, is
good at it.
|
12
|
Mascot Character
shirt, fraying blue jeans, sneakers.
|
Multiple chins, fishy
face.
|
Confused.
|
Is always singing,
whistling, or humming.
|
General Citizen Generator (Woman)
Random Citizen (Woman)
Generators
|
||||
Dress
|
Face
|
Personality
|
Quirk
|
|
2
|
Knit Sweater, Pastel
pants.
|
Too much lipstick.
|
Proud.
|
Enjoys dancing, is bad
at it.
|
3
|
Black, Asymmetrical
Dress.
|
Beautiful eyes.
|
Arrogant.
|
Zones out when hungry.
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4
|
Jacket, shirt, striped
pants.
|
Mousey features.
|
Greedy.
|
Always forgetting
things.
|
5
|
Character shirt,
cut-off jeans.
|
Big nose.
|
Helpful.
|
Drinks to a worrying
excess.
|
6
|
Button-down shirt,
skirt.
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Fat face.
|
Kind.
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Never wants to have
kids.
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7
|
Political T-shirt,
Jeans.
|
Taped-up glasses.
|
Childish.
|
Smells like old dairy.
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8
|
English phrase
T-shirt, Jeans.
|
Thick glasses.
|
Fearful.
|
Always tired, always
busy.
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9
|
Pastel shirt, White
pants.
|
Bangs over her eyes.
|
Servile.
|
One bad day from a
breakdown.
|
10
|
Conservative shirt and
Skirt.
|
Cute smile.
|
Manipulative.
|
Detached, never
emotes.
|
11
|
Conservative Dress and
Skirt.
|
Minor scarring.
|
Cruel.
|
Comments on
everything.
|
12
|
Character/Band shirt,
Jeans.
|
Bad teeth.
|
Sweet.
|
Sneaks candy bars,
often.
|
General Student (Boy) Generator
Random Student (Boy)
Generators
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Dress
|
Face
|
Personality
|
Quirk
|
|
2
|
Black gakuran, blue
tie, shorts.
|
Pudgy cheeks
|
Hot-headed.
|
Black eye.
|
3
|
Navy gakuran, red tie,
shorts.
|
Narrow jawed
|
Ignorant.
|
Sucks his teeth.
|
4
|
Black gakuran, red
tie, wrist watch, pants.
|
Button nosed
|
Oblivious.
|
Bandages on face.
|
5
|
Navy gakuran, grey
tie, pocket protector, shorts.
|
Beady eyed
|
Goofy.
|
Missing teeth.
|
6
|
Black gakuran, green
tie, sukajan jacket, pants.
|
Long nose
|
Studious.
|
Terrible haircut.
|
7
|
Navy gakuran,
bleach-stained tie, shorts.
|
Wears glasses.
|
Up-tight.
|
Tries to be funny.
|
8
|
Black gakuran, yellow
tie, pants, fancy belt.
|
Sunken eyes.
|
Perfectionist.
|
Quotes TV shows.
|
9
|
Navy gakuran, white
tie, shorts, boots.
|
Short, thin hair.
|
Self-imposed Pariah.
|
Talented artist.
|
10
|
Black gakuran, track
shorts, sneakers.
|
Long, thick hair.
|
Oppressed.
|
Secretly genius.
|
11
|
Navy gakuran, grey
pants, penny loafers.
|
Pitiful mustache.
|
Cool Guy.
|
Conspiracy theorist.
|
12
|
Faded Grey gakuran,
paisley tie, pants.
|
Powerful masculine
features.
|
Bland and
noncommittal.
|
Always “adjusting”
himself.
|
General Student (Girl) Generator
Random Student (Girl)
Generators
|
|||||
Dress
|
Face
|
Personality
|
Quirk
|
||
2
|
Black seifuku, green
plaid skirt, black blazer.
|
Hair covers her eyes.
|
Quiet type.
|
Has an obnoxious
laugh.
|
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3
|
Navy seifuku, red
plaid skirt, neckerchief.
|
Big dumb smile.
|
Vindictive.
|
Doodles in the
margins.
|
|
4
|
Royal blue seifuku,
black skirt, leather jacket.
|
Traditionally cute.
|
Queen Bee.
|
Martial artist.
|
|
5
|
White seifuku, pink
skirt, frilly neckerchief.
|
Long proper hair.
|
Mastermind.
|
Always smells bad.
|
|
6
|
Grey seifuku, grey
skirt, black blazer, loose socks.
|
Cold, distant
features.
|
Shy.
|
Head-in-the-Clouds
Case.
|
|
7
|
Black seifuku, blue
plaid skirt, blue blazer.
|
Fat faced.
|
Tomboy.
|
Anemic and sickly.
|
|
8
|
Navy seifuku, dark
blue plaid skirt, red blazer.
|
Intense eyes.
|
Studious.
|
Hates her life/job.
|
|
9
|
Royal blue seifuku,
beige skirt, beige jacket, wrist watch.
|
Boyish features.
|
Boring.
|
Punches when happy.
|
|
10
|
White seifuku, green
plaid skirt, green blazer.
|
Stunningly beautiful.
|
Lazily.
|
Bullies boys she
likes.
|
|
11
|
Grey seifuku, blue
skirt, red neck tie.
|
Bulky glasses.
|
Creepy.
|
Terrible cook.
|
|
12
|
Black seifuku, red
neck tie, black skirt, red sweater.
|
Long, tight, ponytail.
|
Girl Next Door.
|
Knows way too much
about bad things.
|
|
General Product/Mascot Generator
Product/Mascot
Generator
|
||||
Product
|
With!
|
Mascot
|
Quirk
|
|
2
|
Cake Pop
|
Real Lemons!
|
Crocodile
|
Always winking
|
3
|
Cookie
|
Real Peaches!
|
Deer / Owl
|
Blushing
|
4
|
Candy Bar
|
Real Mango!
|
Panda / Crab
|
Overjoyed
|
5
|
Cereal
|
Beef Flakes!
|
Bear / Penguin
|
Smelly
|
6
|
Ramen
|
Hot Pepper Sauce!
|
Tanuki
|
Depressed
|
7
|
Tofu
|
Real Apple Slices!
|
Cat / Weasel
|
Grumpy
|
8
|
Sushi
|
Imitation Eel!
|
Dog / Fox
|
Crazy eyes
|
9
|
Popsicle
|
Carbonation!
|
Frog / Snake
|
Always saluting
|
10
|
Beer
|
Real Oranges!
|
Fish / Eel
|
Drooling
|
11
|
Pocky
|
Custard Cream!
|
Little Girl
|
Long tongue
|
12
|
Soda
|
Cherry Flavoring!
|
Little Boy
|
Sailor hat
|
Closing Thoughts
It was a fun project to undertake when doing these parts of it, just playing around with making an interesting domestic small town scene within a specific slice of the world; a lot easier to work and research on that than doing a broader approach like my Small Towns game project which still gets passed around on boards from time to time. But, much in the same way that I take issue with representation "of me" that isn't "for me" or "by someone like me" I'd not be comfortable working on this sort of project in the present day. But I did also make a lot of very specific tables and I don't think they are of an offensive (not that my thoughts matter if harm is done) quality to make leave them to languish.